Fates

If you've ever played D&D, you'll know that chance and spontaneity are major parts of the game, helping to add an element of realism to an otherwise fantasy story. Horizons is no exception in the abundance of games that want to retain a sense of authenticity in an otherwise fabricated world. One of the ways we do this is with fates.

Fates refer to the in-game forces that devise ways to add intrigue and spontaneity to the game. In character, the Fates are cosmic influences of unknown origin; they have no physical bodies, so they cannot be detected by sight or sound. Think of the Fates as gravity, applying pressure to physical objects and making rules that mortal kind simply has to live with.

The term Fates also refers to the staff members that take on this in-game role. If you see a player with Fates as their member role, you'll know that anywhere they go, there's likely to be something interesting being brewed up and delivered there.

What to Expect
Fates are not bound by morality and are not interested in doing any lasting good or evil. Instead, they simply look to 'stir the pot' and set things in motion. Occasionally an inconvenience, at other times a blessing - regardless, they do it for their own spirited whims, not to appease or antagonize the creatures they toy with.

It's hard to know exactly what the Fates have up their proverbial sleeves - really, it's impossible. Just to satisfy your curiosity, here's a sampling of developments that the Fates are known to stir up in the game.


 * Sudden weather changes
 * NPC interactions
 * Hiding or revealing items
 * Rearranging cosmic bodies
 * 'Miracles' or other unexplained phenoma

It will happen to you eventually - no one can escape their mischief forever.